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3. How the Metaverse is created?
The Metaverse: 5 Reasons It Will Be Worth Trillions
The Metaverse is the convergence of physical, augmented, and virtual reality in a shared online space. And it could become integrated with our everyday lives in approximately 10 to 15 years once technologies like virtual reality and augmented reality mature and become commonly used by the mainstream public. The Metaverse will end up being a multi-trillion dollar industry that impacts every part of the global economy. Here are 5 reasons why:

1.More Transactions Will Take Place In The Metaverse Than In The Real World That’s partly because creators will make more items in the Metaverse than they do in the real world. Those items will include digital houses, clothing, furniture, cars, and so on. Those items could be used for a variety of purposes such as simulating real environments for business purposes, creating animated films, and designing worlds for educational purposes. Over time, these virtual items and the virtual worlds they’re in will look increasingly more realistic. Marketplaces within the Metaverse could transact hundreds of billions of dollars per year once the Metaverse becomes mainstream and is fully integrated with our everyday lives. NFTs will also play a major part in the overall Metaverse economy. In a decentralized Metaverse, users can claim ownership over their digital assets.
In this scenario, each person would have the option to own an asset such as an NFT and earn up to 80% of the revenues when that asset is resold throughout a blockchain. For example, clothing designers can create clothing with materials that can’t exist in the real world and sell them as NFTs using crypto currencies. These same clothing items could be reused in CGI films, video games, and other forms of entertainment. Dolce and Gabbana and other clothing brands are already selling fashion NFTs. Adidas formed a partnership with The Sandbox, a crypto-based game, to start selling digital clothing items. Adidas also formed a partnership with Coinbase, a platform for buying and selling cryptocurrencies. And Nike recently launched Nikeland on the Roblox platform so that gamers can style their avatars with Nike gear.
Once the Metaverse matures, those digital assets could be accessible across multiple devices such as virtual reality headsets, augmented reality glasses, smartphones, smartwatches, and so on; and those assets could be accessible in multiple apps that were typically considered unrelated to each other in earlier decades. When it comes to virtual worlds, there could be as many as thousands or millions of virtual worlds in the Metaverse. And their total square miles could surpass the size of planet Earth within the next couple of decades. According to Ark Invest, the revenue from virtual worlds could approach $400 Billion by 2025. And as virtual asset building tools become easier to use for the average person, that number could multiply ten-fold over the coming decades. The Metaverse is going to be an entire industry that will not be controlled by one company. Nevertheless, Mark Zuckerberg’s Meta could potentially comprise a huge number of the transactions in the overall Metaverse industry. However, there are a large number of people who want nothing to do with Meta’s metaverse because of Facebook’s past controversies concerning privacy. There’s also a high likelihood that Meta will want a cut of every transaction made on its platform, which could potentially make it unattractive for many audiences.
Games like this will likely take advantage of virtual reality technology more and more as VR adoption rates rise. According to ARK Invest, VR headsets could reach smartphone adoption rates by as early as 2030. The adoption of NFTs and cryptocurrencies for large game franchises is a strong possibility as well. NFT sales hit $10 billion in the third quarter of 2021. This number is expected to grow exponentially over the next couple of years. Axie Infinity is a platform that allows users to build a collection of digital assets and use them across an expanding universe of games. It has its own Ethereum-linked sidechain called Ronin, its own crypto wallet, and its own marketplace for buying and selling Axie characters as NFTs. We may see large, mainstream game studios adopting a similar business model. In the future, we may also begin seeing the ability to use digital assets, avatars, and even the real faces of players in multiple video games, regardless of the video game publisher. This development would further increase the numbers of transactions in Metaverse marketplaces.

3. The Metaverse Will Save Companies And Individuals Billions Of Dollars A Year. The Metaverse will help companies and individuals get more done in less time in a variety of ways. This could lead to economic benefits totaling billions of dollars or even hundreds of billions of dollars per year. A high number of virtual worlds will be made by companies to simulate physical processes from the real world. This is an effective way to anticipate the feasibility of a project before any physical work occurs. Nvidia offers a digital twins feature under its omni verse offering to address this use case. Erikson, a telecommunications company, is using Nvidia’s omniverse to build a digital twin of an entire city to continuously optimize the performance of their fleet of 5G antennas and radios. More specifically, they’re determining how to place and configure each of their transmission sites for the best coverage and network performance. BMW is building a factory in a digital environment to simulate real-life production scenarios. This will ultimately speed output, increase agility, and optimize efficiency.
In a virtual 3d office, we could have 30 or more screens visible in front of us at a time. In one giant view, we could see information such as news articles, open documents, stock prices, company analytics, social network posts, and so on. And in a virtual office, we could perform certain work activities in ways that wasn’t possible before. For example. If we need to analyze data, we could view that data as 3-dimensional structures instead of just charts and tables on a 2d screen. The Metaverse could allow software from various companies to connect with other in ways that wasn’t possible before. For example, Nvidia’s Omniverse will allow design products made using Adobe software to connect to Autodesk software in one collaborative environment. Existing tools used for productivity will likely be tailored to the Metaverse as well. Microsoft is already adapting Microsoft Teams to the Metaverse. In the near future, Microsoft could also adapt offerings like Microsoft Office, PowerPoint, Windows, and LinkedIn to the Metaverse. As a result, Microsoft could gain a dominant position when it comes to workplace and productivity use cases in the Metaverse. And when neural interfaces in the form of headbands and wristbands become usable, they would greatly streamline important activities in the Metaverse as well.
4. Social Media Networks Could Evolve Into Separate Metaverses The next step of evolution for social media networks is likely Metaverse environments that require virtual reality headsets. There could be thousands or perhaps millions of worlds that connect people based on shared interests and goals. VRChat is an example of an existing platform for virtual communities that requires virtual reality headsets. It currently has over 25,000 community-created worlds. We may see existing social networks like Twitter and LinkedIn gradually offer their own versions of Metaverse communities. Even YouTube could begin implementing Metaverse-like features in the coming years to avoid being disrupted by competitors. Like with all traditional social media networks, ad revenues will become a main source of income for Metaverse worlds intended for socialization. According to Statista, social media ad revenues are projected to total $51 billion in 2021. And those numbers are growing rapidly year after year. There’s a strong possibility that Meta could become a dominant force in this area. Although, Facebook is the most criticized social media network right now, Facebook, Instagram, and WhatsApp have the most active users by far out of all traditional social media platforms. Facebook alone had 2.9 billion active users in October 2021. And according to Search Engine Journal, 1.8 billion people use Facebook groups every month. Meta also has hardware dominance in the virtual reality space because of their VR devices.
And Meta may prove to be a strong competitor in the augmented reality and wrist-based neural interface space as well. 5. The Metaverse Will Disrupt The Global Education System The Metaverse could allow students to teleport to a wide-variety of 3d representations of historical events and places. It can also allow students to experience closeup processes in biology, cosmology, and other fields. These kinds of interactive features would allow teachers for all topics to show perspectives of their subject matter in ways that were unthinkable in past decades and centuries. Even educational YouTube channels could take advantage of this amazing technology. And there could be no limit to the number of students that each teacher could have using the Metaverse and other related technologies such as Web 3.0 and blockchain.
How Facebook Will Control Your Life Using Metaverse ?
2. How Facebook is doing this? How will Facebook do all these things? And Number 3 How will this change our social behavior? All these things that are happening, What change will it bring to our social behavior? So the first thing What exactly is Facebook doing? So until now, Facebook was a social media company. With mainly three products Facebook, Instagram & WhatsApp And company's philosophy was Buy, Copy or Destroy. Instagram & WhatsApp Were a big threat to the company. So they bought them. They couldn't buy Snapchat or TikTok. So their features, Were copied as stories & reels. There was a company named "Vines". To finish them, They due linked their API .
So whichever companies are a threat to Facebook Either Facebook buys them Or just by copying their features Brings them to their platform. And if both of these things are not possible, Then they destroy them. But Mark Zuckerberg knew it from the start That social media has its own restrictions. So the biggest limitation of social media is that "You can only monetize on attention." You can only earn people's attention. In simple words, Facebook & Instagram Both of these applications, Can only earn through Business Ads. The biggest threat for Facebook can be "Consumer Awareness" So see As consumer awareness keeps on increasing Consumer behavior changes. And this change happens in the "Ripple Effect." So see First I used to read books After that, I shifted towards audiobooks. So this change in my consumer behavior, This full change I transferred to my circle. And when this change transfers to my circle Then the people in my circle Will transfer this change in their circle. And this creates a "Ripple effect". When there is any change in a consumer behavior Then that change is spread by the "Ripple effect". Similarly, To ignore Instagram & Facebook Ads Is becoming a consumer behavior. And before Facebook loses its superpower, They are not making a product But are making an "Ecosystem". And this ecosystem, Will create multiple streams of income for Facebook. How?
This brings us to the second thing. How Facebook will be doing all this? So Facebook is creating a fully virtual world. Where you can experience everything virtually. To make you experience that Facebook will develop VR devices. On 28 October, When Facebook announced Meta verse At that time they told that, Until next year they will launch a device Named "Cambria". It will be "such a powerful device" That when you take virtual meetings Through your avatars, Your avatars The same facial expressions that you are making Will mimic them. This means if you are smiling, Then your avatars will also smile. With this your virtual reality experience Will be enhanced more. Because suppose you are sitting in a virtual meeting, And you are smiling over there And your avatars are also smiling. Then other people can see by your avatars That you are actually happy after listening to them. Because of this experience is more enhanced. Not only this The avatars that they have designed, Are so personalized So they know that in this world People are of different skin tones. Everyone's facial expressions are different. Everyone's facial characteristics are very different. And keeping that in mind By creating extreme personalization, They have designed all these things. And through such things Facebook will fulfill its motive .
What is that? So see, Facebook's first aim will be Make more & more people part of Meta verse. Why? So see In today's date rarely there is any business, Who doesn't do marketing on social media. This is because Everyone's attention is over there. So 3 important elements of Meta verse will be Number 1 People What is the use is people are not there? Number 2 Businesses All businesses will come on Meta verse And number 3 Creators Creators who will make digital object. Who will make digital services. All those people. As more & more people become part of Meta verse Businesses & creators will be helpless And will have to come on Meta verse To sell products & services. Now see how this thing will help Facebook To create multiple streams of income. First Facebook will take advertising fee from Businesses. Because it has people's attention control. Second Platform fee. All the creators & businesses, Who will be part of Meta verse, All those will need to pay platform fee. Because platform is also of facebook only.
3. Commisions on sales. All the businesses. All the creators When they sell their products & services, Then Facebook may charge a little commision. And 4th and very powerful, As Facebook will have control of such big ecosystem, Then Facebook may launch its own product. With which Facebook will a lot of profit. Now all this things are next level. Meta verse will make our life 70% easy. But if so Then ,why is Meta verse a dangerous thing? And this brings us to the third thing. That is very necessary to understand. That is How will this change our social behavior? The reason behind it is "Progressive overload". Our body is designed in such a way, As we increase the load on it, The capacity of taking the load increases. For an example, If you drink one cup of coffee & go to the office So that you don't feel sleepy.
How the Metaverse is created?

let's see how the Metaverse is created. Various technologies are used here, to actually create the Metaverse. The first is Virtual Reality. This technology already exists today. But to use this, you have to wear these heavy headsets. And if you have them on for more than half an hour, they start causing headaches, and motion sickness. As claimed by many users. On top of it, the things that you can see in virtual reality now, the level of technology that we have today, is quite poor. The quality of animation that you see in the virtual reality games, the videos that you can see on there, Although it is something that would definitely improve with time. It is also being hoped that these heavy headsets with the new technologies, they would keep getting smaller and slimmer, and eventually, they'd be the size of normal glasses. Where it wearing it and taking it off would be as easy as wearing and taking off a pair of glasses.
When we can get Metaverse?
Although all these technologies exist individually on a basic level, but by combining them, and creating a true Metaverse will take a lot of time. Mark Zuckerberg estimates that it would take about 5 to 10 years, for the key features of Metaverse to become a part of the mainstream. Several experts believe that it would actually take decades, before something akin to the Metaverse could become so popular, that majority of people would be using it. Many people believe that Metaverse is inevitable. It is bound to happen someday. The next thing after the internet would be the Metaverse. But a critical question arises here. Will this Metaverse be successful?
Is Metaverse useless?
Is there something extra this special 3D world offer? The technology that is the most popular among people, Is the easiest to use. And provides a clear benefit to the user. If that's not the case, then it would be very difficult for a technology to become mainstream. Another example of it was the 3D glasses. There was a time when 3D became the latest trend. Every other film that was released was in 3D, there are many 3D pictures released now as well, but I'm talking about the time when 3D TVs were very popular too. People wanted to have a 3D TV in their homes.
Thanks for reading: What is this "METAVERSE"? How the Metaverse is created? When we can get Metaverse?, Sorry, my English is bad:)